A simplistic and easy to use game engine for quick game development.

NeoDoa is a simple, open-source and easy-to-use game engine developed with C++ for high fun game development! NeoDoa uses OpenGL to deliver high performance by hardware accelerating the rendering.
NeoDoa is still under development and is not ready for producing games, but it will be 😎 Below are the finished and upcoming features.
You need Visual Studio 2019 to build NeoDoa in the most convenient and easy way possible. Older versions may work but wasn’t tested against.
A single window named “NeoDoa Editor” will appear.
Want to help me make this project better? Great! Check out CONTRIBUTING.md to get started.
Please use Github Issues to report bugs or request features.
Please follow these steps to report a bug
Search for related issues - search the existing issues so that you don’t create duplicates
Create a testcase - please create the smallest isolated testcase that you can that reproduces your bug
Share as much information as possible - everything little helps, OS, IDE, GPU, all that stuff.
NeoDoa is an open source game engine which you can use to develop games and it is strictly for Windows PC (at the moment). If you want to bring multi-platform support, fell free to get your hands dirty. All help is welcome!
NeoDoa is released under its own license. See licence.