NeoDoa

A simplistic and easy to use game engine for quick game development.


Project maintained by aeris170 Hosted on GitHub Pages — Theme by mattgraham

NeoDoa

NeoDoa Game Engine

NeoDoa is a simple, open-source and easy-to-use game engine developed with C++ for high fun game development! NeoDoa uses OpenGL to deliver high performance by hardware accelerating the rendering.

Leave a ⭐ if you like the project!

Features

NeoDoa is still under development and is not ready for producing games, but it will be 😎 Below are the finished and upcoming features.

How to build

You need Visual Studio 2019 to build NeoDoa in the most convenient and easy way possible. Older versions may work but wasn’t tested against.

A single window named “NeoDoa Editor” will appear.

Contributing

Want to help me make this project better? Great! Check out CONTRIBUTING.md to get started.

Github Issues

Please use Github Issues to report bugs or request features.

Reporting bugs

Please follow these steps to report a bug

  1. Search for related issues - search the existing issues so that you don’t create duplicates

  2. Create a testcase - please create the smallest isolated testcase that you can that reproduces your bug

  3. Share as much information as possible - everything little helps, OS, IDE, GPU, all that stuff.

NeoDoa Platform

NeoDoa is an open source game engine which you can use to develop games and it is strictly for Windows PC (at the moment). If you want to bring multi-platform support, fell free to get your hands dirty. All help is welcome!

License

NeoDoa is released under its own license. See licence.